<?xml version="1.0" encoding="utf-8"?>
<localizedStrings>
<!-- These two variables should be localized in such a way it includes ALL extended (accented) characters for the language, such as á and Á. -->
	<variable name="lowerCaseUnicodeCharacters">abcdefghijklmnopqrstuvwxyz</variable>
	<variable name="upperCaseUnicodeCharacters">ABCDEFGHIJKLMNOPQRSTUVWXYZ</variable>



<!-- XSLT variables. -->
	<variable name="multipleChoice_title">질문</variable>
	<variable name="multipleChoice_feedbackButton">확인</variable>
	<variable name="multipleChoice_questionSelect">가장 적합한 답을 하나만 선택하십시오.</variable>
	<variable name="activity_summaryHeading">개요</variable>
	<variable name="activity_summaryButton">시작</variable>
	<variable name="notes_heading">내 메모</variable>
	<variable name="notes_deleteWarningMessage">현재 메모를 삭제하시겠습니까?</variable>
	<variable name="readerAid_tip">팁</variable>
	<variable name="readerAid_caution">주의</variable>
	<variable name="readerAid_warning">경고</variable>
	<variable name="readerAid_important">중요</variable>
	<variable name="readerAid_note">메모</variable>
	<variable name="readerAid_studySheet">학습 시트</variable>
	<variable name="animation_transcriptHeader">설명</variable>
	<variable name="button_submit">제출</variable>
	<variable name="button_launch">시작</variable>
	<variable name="demonstration_windowTitle">데모</variable>
	<variable name="demonstration_transcriptPrint">이 데모의 설명을 보고 인쇄하려면 클릭하십시오.</variable>
	<variable name="demonstration_transcriptPrintWindowTitle">데모 설명</variable>
	<variable name="simulation_windowTitle">시뮬레이션</variable>
	<variable name="simulation_transcriptPrint">이 시뮬레이션의 설명을 보고 인쇄하려면 클릭하십시오.</variable>
	<variable name="simulation_transcriptPrintWindowTitle">시뮬레이션 설명</variable>
	<variable name="transcriptPrint_printPage">이 페이지 인쇄</variable>
	<variable name="introduction_moduleTitle">모듈 개요</variable>
	<variable name="notes_printPageTitle">메모 인쇄</variable>
	<variable name="notes_printPageHeadingIntro">메모: </variable>
	<variable name="notes_saveButtonTitle">저장</variable>
	<variable name="notes_saveAsFileButtonTitle">파일로 저장</variable>
	<variable name="notes_deleteButtonTitle">삭제</variable>
	<variable name="notes_printButtonTitle">인쇄</variable>
	<variable name="notes_noNotesToPrint">이 과에 저장한 메모가 없습니다.</variable>
	<variable name="clickTable_instructions">자세한 내용을 보려면 항목을 클릭하십시오.</variable>

<!--XSLT TrueFalse Variables-->
	<variable name="trueFalse_title">설명</variable>
	<variable name="trueFalse_trueAnswer">참</variable>
	<variable name="trueFalse_falseAnswer">거짓</variable>
  <variable name="trueFalse_selectAnswer">올바른 답을 선택하십시오.</variable>

  <!--ShowHide Variables-->
  <variable name="showHide_ShowAll">Show All</variable>
  <variable name ="showHide_HideAll">Hide All</variable>
  <variable name ="showHide_Show">Show</variable>
  <variable name ="showHide_Hide">Hide</variable>

  <!--Essay question Variables-->
  <variable name="essayQuestion_question">문제</variable>
  <variable name="essayQuestion_answer">답</variable>
  <variable name="essayQuestion_instruction">(최대 250자)</variable>
  <variable name="essayQuestion_submitInstruction">전송하면 답을 수정할 수 없습니다.</variable>
  <variable name="essayQuestion_answerInstruction">참고: 전송을 먼저 클릭하지 않고 이 항목에서 다른 항목으로 이동하면 입력한 답이 없어집니다. 텍스트 서식 지정은 허용되지 않습니다.</variable>

<!-- ECMAscript variables. -->
	<!-- contentLoader.js -->
	<variable name="xml_load">Xml 파일을 로드할 수 없습니다.</variable>
	<variable name="xsl_load">Xsl 파일을 로드할 수 없습니다.</variable>
	<!-- pageBehavior.js -->
	<variable name="multipleChoice_feedbackCorrect">맞았습니다.</variable>
	<variable name="multipleChoice_feedbackIncorrect">틀렸습니다.</variable>
	<variable name="mediaPopUp_transcriptHeading">설명</variable>
	<!-- scormcode.js -->
	<variable name="notes_lmsNoSupport">이 LMS는 메모를 지원하지 않습니다.</variable>
	<variable name="notes_lmsErrorRetrieve">LMS에서 메모를 검색하는 동안 오류가 발생했습니다.</variable>
	<variable name="notes_lmsExceededSpace">메모에 허용된 수준보다 많은 내용을 지정했습니다.</variable>
	<variable name="notes_lmsErrorSaving">LMS에 메모를 저장하는 동안 오류가 발생했습니다.</variable>

<!-- Animation variables. -->
	<variable name="anim_play">재생</variable>
	<variable name="anim_pause">일시 중지</variable>
	<variable name="anim_stop">중지</variable>
	<variable name="anim_fastForward">빨리 감기</variable>
	<variable name="anim_rewind">되감기</variable>
	<variable name="anim_mute">음소거</variable>
	<variable name="anim_sound">소리</variable>

<!-- Adventure variables. -->
	<variable name="adventure_instructions">아래 목록에서 하나의 옵션을 선택하십시오.</variable>
	<variable name="adventure_previous">이전</variable>
	<variable name="adventure_reset">재설정</variable>

<!-- Drag and Drop variables. -->
	<variable name="dragAndDrop_reset">재설정</variable>
	<variable name="dragAndDrop_showAnswer">정답 보기</variable>
	<variable name="dragAndDrop_submit">제출</variable>
	<variable name="dragAndDrop_drag">끌기</variable>
	<variable name="dragAndDrop_drop">놓기</variable>
	<variable name="dragAndDrop_correctMessage">정답입니다!</variable>
	<variable name="dragAndDrop_incorrectMessage">틀렸습니다. '재설정' 또는 '정답 보기'를 클릭하십시오.</variable>
	<variable name="dragAndDrop_correctDisplayed">올바른 답이 표시됩니다.</variable>

<!-- Tile Game Variables. -->
	<variable name="tileGame_gameOver">종료</variable>
	<variable name="tileGame_resetInstruction">&lt;b&gt;재설정&lt;/b&gt;을 클릭하여 다시 시도하십시오.</variable>
	<variable name="tileGame_reset">재설정</variable>
	<variable name="tileGame_turnsLeft">왼쪽으로 회전:</variable>
	<variable name="tileGame_congratulations">축하합니다!</variable>
	<variable name="tileGame_completedMessage">게임을 완료했습니다.</variable>
	<variable name="tileGame_submit">제출</variable>
	<variable name="tileGame_tileGame">조각 맞추기 게임</variable>

      <!-- Flash Card Variables. -->
  <variable name="flashCard_flip">전환</variable>
  <variable name="flashCard_timeElapsed">경과 시간</variable>
  <variable name="flashCard_reset">초기화</variable>
  <variable name="flashCard_submit">전송</variable>
  <variable name="flashCard_congratulations">축하합니다!</variable>
  <variable name="flashCard_progress">진행</variable>
  <variable name="flashCard_completedMessage">작업이 완료되었습니다.</variable>
  
  <!-- Sort Game Variables. -->
	<variable name="sortGame_yourTime">퍼즐을 완성하는 데 걸린 시간은 다음과 같습니다.</variable>
	<variable name="sortGame_timeElapsed">경과된 시간</variable>
	<variable name="sortGame_reset">재설정</variable>
	<variable name="sortGame_answer">정답</variable>
	<variable name="sortGame_start">시작</variable>
	<variable name="sortGame_congratulations">축하합니다!</variable>
	<variable name="sortGame_progress">진행률</variable>
	<variable name="sortGame_showAnswer">정답 보기</variable>
	<variable name="sortGame_close">닫기</variable>
	<variable name="sortGame_answers">정답</variable>
	<variable name="sortGame_instructions">해당 버킷을 클릭하여 대화 상자 항목을 관련 범주로 최대한 빨리 분류하십시오. 바로 가기 키를 사용할 수도 있습니다. 왼쪽 버킷의 바로 가기 키는 1, 가운데 버킷은 2, 오른쪽 버킷은 3입니다. 버킷이 2개인 게임의 경우 왼쪽 버킷의 바로 가기 키는 1, 오른쪽 버킷은 2입니다.</variable>

<!-- Simulation Variables. -->
	<variable name="simulation_continue">&lt;b&gt;게임을 계속 진행하려면 클릭하십시오.&lt;/b&gt;</variable>
	<variable name="simulation_congratulations">&lt;b&gt;축하합니다!&lt;/b&gt;</variable>
	<variable name="simulation_performSteps">&lt;b&gt;단계를 수행합니다.&lt;/b&gt;</variable>
	<variable name="simulation_help">도움말을 보려면 다음을 클릭하십시오.</variable>
	<variable name="simulation_showMe">보기</variable>
	<variable name="simulation_viewScenario">&lt;b&gt;&lt;u&gt;시나리오&lt;/u&gt;&lt;/b&gt;를 봅니다.</variable>
	<variable name="simulation_print">&lt;b&gt;인쇄&lt;/b&gt;</variable>
	<variable name="simulation_copyright">&lt;b&gt; &lt;/b&gt;</variable>
	<variable name="simulation_note">&lt;b&gt;참고&lt;/b&gt;</variable>
	<variable name="simulation_caution">&lt;b&gt;주의&lt;/b&gt;</variable>
	<variable name="simulation_finish">마침</variable>
	<variable name="simulation_tryAgain">다시 시도</variable>
	<variable name="simulation_scenario">&lt;b&gt;시나리오 및 기타&lt;/b&gt;</variable>
	<variable name="simulation_step">&lt;b&gt;단계&lt;/b&gt;</variable>
	<variable name="simulation_of">&lt;b&gt;/&lt;/b&gt;</variable>
	<variable name="simulation_next">다음</variable>
	<variable name="simulation_previous">이전</variable>
	<variable name="simulation_printSteps">단계 인쇄</variable>
	<variable name="simulation_loading">로드하는 중…</variable>
	<variable name="simulation_feedback">&lt;b&gt;사용자 의견&lt;/b&gt;</variable>
	<variable name="simulation_message">&lt;b&gt;메시지&lt;/b&gt;</variable>
	<variable name="simulation_ok">&lt;b&gt;확인&lt;/b&gt;</variable>
	<variable name="simulation_stepList">연습 단계 목록</variable>
	<variable name="simulation_printContents">페이지 내용 인쇄</variable>

<!-- Content Wheel Variables. -->
	<variable name="contentWheel_textView">텍스트 보기</variable>
	<variable name="contentWheel_wheelView">휠 보기</variable>
	<variable name="contentWheel_introduction">소개</variable>
	<variable name="contentWheel_finish1">셀프 테스트</variable>
	<variable name="contentWheel_finish2">요약</variable>
	<variable name="contentWheel_finish3">검토</variable>
	<variable name="contentWheel_finish4">실습실 검토</variable>
	<variable name="contentWheel_finish5">리소스</variable>
	<variable name="contentWheel_help">도움말</variable>

<!-- VOE Variables. -->
	<variable name="voe_transcript">설명</variable>
	<variable name="voe_play">재생</variable>
	<variable name="voe_pause">일시 중지</variable>
	<variable name="voe_showTranscript">설명 보기</variable>
	<variable name="voe_hideTranscript">설명 숨기기</variable>
	<variable name="voe_titleVoiceOfTheExpert">전문가 의견</variable>
	<variable name="voe_titleModuleTip">모듈 팁</variable>

<!-- Media Variables. -->
  <variable name="media_transcriptPrint">이 미디어의 설명을 보고 인쇄하려면 클릭하십시오.</variable>
  <variable name="media_transcriptPrintWindowTitle">미디어 설명</variable>
  <variable name="media_KeyPointsHeader">키 포인트</variable>
  <variable name="media_KeyPointsText">관련 비디오 세그먼트를 보려면 키 포인트를 클릭하십시오.</variable>
  <variable name="media_TotalTime">총 시간</variable>
  <variable name="media_playTip">재생</variable>
  <variable name="media_pauseTip">일시 중지</variable>
  <variable name="media_stopTip">중지</variable>
  <variable name="media_muteTip">음소거</variable>
  <variable name="media_soundTip">소리</variable>
  <variable name="media_seekTip">찾기</variable>
  <variable name="media_playingText">재생 중</variable>
  <variable name="media_pausedText">일시 중지됨</variable>
  <variable name="media_stoppedText">중지됨</variable>

  <!--Interactive Job aid Variables. -->
  <variable name="interactive_yes">&lt;b&gt;네&lt;/b&gt;</variable>
  <variable name="interactive_no">&lt;b&gt;아니요&lt;/b&gt;</variable>
  <variable name="interactive_reset">재설정</variable>
  <variable name="interactive_decision">결정</variable>
  <variable name="interactive_undefined">이 옵션에 대해 질문/결정이 정의되지 않았습니다. 다시 시작하려면 '재설정'을 클릭하십시오.</variable>
  <variable name="interactive_undefinedQuestion">질문이 정의되지 않았습니다.</variable>
  
  <!--Sequencing variables-->
  <variable name="sequence_reset">초기화</variable>
  <variable name="sequence_showAnswer">정답 표시</variable>
  <variable name="sequence_submit">전송</variable>
  <variable name="sequence_shuffled">무작위</variable>
  <variable name="sequence_sequenced">순차</variable>
  <variable name="sequence_correctMessage">정답입니다.</variable>
  <variable name="sequence_incorrectMessage">틀렸습니다. 초기화 또는 정답 표시를 클릭하십시오.</variable>
  <variable name="sequence_correctDisplayed">정답이 표시됩니다.</variable>

 
<!-- How To Use Content Wheel Help -->
	<variable name="howToUse_toNavigate">&lt;b&gt;아이콘 보기&lt;/b&gt; 또는 &lt;b&gt;텍스트 보기&lt;/b&gt;를 사용하여 항목을 탐색할 수 있습니다. &lt;br&gt;&lt;br&gt;아이콘 보기 또는 텍스트 보기에서 선택한 순서로 항목을 볼 수 있습니다.</variable>
	<variable name="howToUse_read">&lt;b&gt;읽기&lt;/b&gt;는 텍스트, 표 및 그래픽에 적용됩니다.</variable>
	<variable name="howToUse_watch">&lt;b&gt;보기&lt;/b&gt;는 애니메이션, 데모 및 비디오에 적용됩니다.</variable>
	<variable name="howToUse_interact">&lt;b&gt;상호 작용&lt;/b&gt;은 멀티미디어 대화형 작업 및 작은 시뮬레이션과 같은 대화형 콘텐츠에 적용됩니다.</variable>
	<variable name="howToUse_play">&lt;b&gt;재생&lt;/b&gt;은 게임에 적용됩니다.</variable>
	<variable name="howToUse_try">&lt;b&gt;시도&lt;/b&gt;는 학습한 내용을 체험해 볼 수 있는 사용자 인터페이스 시뮬레이션 또는 연습에 적용됩니다.</variable>
	<variable name="howToUse_code">&lt;b&gt;코드&lt;/b&gt;는 팝업 창 또는 표의 코드 예제에 적용됩니다.</variable>

<!-- Virtual Lab variables -->
	<variable name="vlab_offlineError">이 실습실은 사용할 수 없습니다. 오프라인 플레이어에서 실습실에 액세스할 수 없습니다. 오프라인 플레이어를 사용하고 있지 않다면 인터넷에 연결되어 있는지 확인하고 실습실을 다시 시작하십시오.</variable>

  <!--Print Variables-->
  <variable name="print_version">Print Version</variable>
  <variable name="print_tocHeader">Table of Contents</variable>
  <variable name="print_course">Course:</variable>
  <variable name="print_module">Module:</variable>
  <variable name="print_lessonContents">Lesson Contents</variable>
  <variable name="print_moduleContents">Module Contents</variable>
  <variable name="print_topic">Topic:</variable>
  <variable name="print_gameInstruction">Sort the items into their associated categories by writing the item number in its corresponding option box below.</variable>
  <variable name="print_statement">Statement</variable>
  <variable name="print_note">Note: Answers appear on the next page.</variable>
  <variable name="print_categoryItems">Category Items</variable>
  <variable name="print_category1">Category 1</variable>
  <variable name="print_category2">Category 2</variable>
  <variable name="print_category3">Category 3</variable>
  <variable name="print_keyPoints">Key Points</variable>
  <variable name="print_transcript">Transcript</variable>
  <variable name="print_essayInstruction">Answer for this question can be written in the space provided below.</variable>
  <variable name="print_adventureInstruction">Available options:</variable>
  <variable name="print_adventureInfo">This topic contains scenario based content. Each option offers a decision point with 1 to 4 possible outcomes. The topic explores various scenarios based on the choices, and presents an outcome based upon the choices.&lt;br&gt;Below is the content for one complete path of content. For the complete version of the topic, please use the online version of the course.</variable>
  <variable name="print_adventurePage">Page</variable>
  <variable name="print_adventureOption">This option leads to Page</variable>
  <variable name="print_adventureSelected">Selected Option:</variable>

  <variable name="print_interactiveQuestion">Question</variable>
  <variable name="print_interactiveOptions">Available Options:</variable>
  <variable name="print_interactiveOptionInfo">This option leads to Question</variable>
  <variable name="print_interactiveDecisionInfo">This option leads to a decision</variable>
  <variable name="print_interactiveSelectedOption">Selected Option:</variable>
  <variable name="print_interactiveDecision">Decision:</variable>
  <variable name="print_interactiveOptionYes">Yes</variable>
  <variable name="print_interactiveOptionNo">No</variable>
  <variable name="print_interactiveInfo">This topic presents scenarios in the form of a series of Yes/No questions. Based on the selected answers, dynamic feedback or subsequent questions are shown.&lt;br&gt;Below is the content for one complete series of questions. For the complete version of the topic, please use the online version of the course.</variable>
  <variable name="print_introduction">This topic explores the relationships between up to four variables and a given outcome.&lt;br&gt;&lt;br&gt;Below are the variables used for this topic, and the results for some sample values of the variables. For the complete version of the topic, please use the online version of the course.</variable>
  <variable name="print_equation">Output Equation: </variable>
  <variable name="print_input">Input</variable>
  <variable name="print_minimum">Minimum</variable>
  <variable name="print_maximum">Maximum</variable>
  <variable name="print_unit">Units</variable>
  <variable name="print_example">Example Scenario</variable>
  <variable name="print_tileInstruction">For each pair of statements, indicate which is true by placing a mark in the column to the right.</variable>
  <variable name="print_answer">Answer</variable>
  <variable name="print_trueFalse">For each statement, indicate which is true by placing a mark in the column to the right.</variable>
  <variable name="print_multipleChoice">For each question, indicate the correct answer by placing a mark in the column to the left.</variable>
	<variable name="print_instruction">Select the correct answer.</variable>
  <variable name="print_redirect">Please use the online version of the course to experience this activity.</variable>
  <variable name="print_online_instruction">Instruction</variable>
  <variable name="print_correct">Correct Answer Feedback:</variable>

  <variable name="print_step">Step</variable>
</localizedStrings>
